With Steam running a massive sale on all things zombies and vampires, I couldn’t resist diving into something new. Both genres are longtime favorites of mine, and when I saw Infect Cam, it instantly caught my eye. It reminded me of the early days of my YouTube channel when I got my first big break covering Night of the Dead Simulator—a video that pulled in around 179k views. So in the spirit of nostalgia and undead chaos, I hit install and gave Infect Cam a shot.
Surprisingly, Infect Cam isn’t bad—though I wouldn’t call it great either. It feels like a project from a small but ambitious team. There’s clearly a foundational framework here, even if it’s still a bit barebones. Interestingly, I didn’t even realize there was a story mode until after I finished my session. That might say something about the current presentation or the depth still waiting to be discovered. There’s definitely potential here, especially if the story turns out to be meaningful and layered.
Graphically, the game holds its own. It won’t win awards for realism, but I’ve grown to enjoy simpler 3D styles—especially when they’re deliberate and not just low-effort. As long as it looks purposeful (and not “bad by accident”), I find charm in the simplicity. Think RuneScape—dated visuals, but timeless fun. Infect Cam has that same rough-yet-likable appeal.
In terms of gameplay, the movement and shooting feel serviceable but need some polish. Animations are a bit rough—you can sometimes see through your own body, and reloads have no contact with the weapon. The zombies, too, need a lot of refinement. Right now, they glitch on sound, have weak hit detection, and move toward you in awkward single-file lines. I’d love to see a more immersive survival loop where zombies are deadlier and smarter—maybe one headshot to drop a standard zombie, a few more for tougher variants. Tighter AI and pathing would go a long way.
Despite its flaws, I genuinely enjoyed my time with Infect Cam. It has that early-access charm and the makings of something much bigger. If the devs stick with it, refine the mechanics, and put some love into the worldbuilding, this could be a sleeper hit. For now, it’s a fun little title with big aspirations—and I’ll definitely be keeping an eye on its updates.