Supervive wasn’t the game I had planned to play this past weekend. My original plan was to dive into a new top-down MOBA-style battle royale called Velev, which mixes in an ARPG-style inventory system. Unfortunately, when I went to download it, Velev had already been removed from the Steam store—without warning. A friend of mine had even paid for it and never got the chance to play. Thankfully, Steam came through with a refund (shoutout to what might be the best refund policy in gaming history). With Velev gone, we were left scrambling for something new to try. Our thinking was: if Velev didn’t make it, maybe it was because something else had taken over the space—and that’s when we found Supervive.
Despite having tons of positive reviews and being completely free to play, Supervive didn’t exactly inspire confidence at first glance. Its art style felt a little gimmicky, and I expected it to be one of those games you play once just to squeeze out some cheap, meme-worthy content. But I couldn’t have been more wrong. The game surprised me with its deceptively deep combat mechanics and an item system that, while not the most intuitive at first, becomes easy to grasp with a little time. I only recorded my first 15 minutes of gameplay, fully expecting that to be the end of it—but something about it stuck with me. So, even though the camera was off, my friend and I kept playing for hours.
As we progressed and reached character level ten, the game started pairing us with real players instead of bots. That’s when Supervive really started to shine. The thrill of actual PvP matches added a whole new layer of intensity. We lost a match after going on a pretty strong win streak, which only made me more competitive. The victory that followed, clearly against a full team of real players, felt incredibly satisfying. What really stood out to me was the movement and combat—everything felt smooth and responsive. Unlike other MOBAs like League of Legends, where I often struggle with hit detection and judging distances, Supervive just felt right from the start.
I initially played as a massive pink alien-type creature named “Kingpin,” which was fun, but once I unlocked “Ghost”—a Soldier: 76-style run-and-gun character—I really found my groove. I also tried out “Saros,” a long-range specialist who gave off strong Nidalee vibes with his powerful poke damage from afar. The character variety added a lot to the experience. Along the way, I ran into a few other players who were chill and fun to team up with, which made the whole experience even better. It's rare to find a newer community in a MOBA-style game that isn't immediately toxic, but Supervive managed to pull it off—at least in the lower levels.
Overall, my experience with Supervive was overwhelmingly positive. The 12-team, 3-player squad format hits a nice balance between chaos and strategy, and while we didn’t try the 4-player mode, it’s great to know there’s variety. The real sign of whether I like a game is whether I uninstall it the same day. Not only is Supervive still on my PC—I'm definitely coming back for more. It may not have been my first pick, but it turned out to be exactly what I needed.