The day has finally come—Bethesda has pulled a fast one on all of us with the surprise release of the Oblivion Remastered Edition. While it was presented as a shock, I can’t help but wonder if some of those leaks and early screenshots were “accidentally” released by the company itself to stir up hype. The timing just seemed too perfect. But honestly, that doesn’t matter much to me. What matters is that it’s here, and I couldn’t be more excited. What made it even more special was that it wasn’t just an announcement—it was a shadow drop. The moment they said it was coming, they also said we could play it right now. That kind of delivery hits different.
A month or so ago, I started my very first playthrough of the original Oblivion. I had no clue what I was doing—mixing classes and races with little synergy, picking the Serpent sign and never using it, just all-around chaos. My build was a mess, but I still managed to do some pretty cool things in the first three episodes. Then the rumors about the remake started swirling, and once I caught wind that it might actually be happening, I decided to halt progress on the series. I know that probably let down a few of my regular viewers, and I really appreciate their patience. But I had a plan in mind the whole time: if the remaster dropped, I’d jump back in right where I left off—and that’s exactly what I did.
I rushed to catch up to my last save point, and I think I did it in pretty impressive fashion. I missed a ton of side content along the way, but I managed to hit the major story beats. This time, I opted for a much more practical build: a Nord Knight with the Warrior sign. Hopefully I’ve got it right—I'm still very new to Oblivion with only around 4-5 hours of gameplay under my belt. My newest video showcases the transition from the original to the remaster. I’m proud of the way I edited it, especially the opening which highlights the contrast between the two versions. It gave me serious Red vs. Blue vibes from back when Halo 2 dropped and the graphics changed dramatically. That moment always stuck with me, so I decided to do my own spin on it.
I couldn’t have picked a better moment to bridge the old and the new. In my original series, I had just spoken with Jauffre at Weynon Priory and was making my way to Kvatch to meet Martin. The third episode ended right outside the first Oblivion gate, which turned out to be the perfect cliffhanger. Picking things up with the remastered version, I dive right back into the series with updated visuals, some quality-of-life improvements, and a much more refined character. I was blown away by how stunning the remaster looks. My RTX 4070 Super handles it well, with only minor FPS dips during loading—nothing that disrupts combat or the story.
My playstyle remains mostly the same for now. I’m still relying heavily on my skeleton summon and shield spell, but I’m leaning more into melee combat this time around, which feels like a natural fit for me. That’s usually how I play RPGs anyway—basher first, archer second, mage third (though I’ve always loved the idea of being a full-blown wizard). So here we are: back into my first-ever Oblivion playthrough, now with a fresh coat of paint and renewed excitement. I hope the community enjoys this new series as much as I’ve enjoyed creating it. I’m thankful I got to experience the original, but having this remastered edition truly makes it all feel brand new again. Thanks, Bethesda—and thank you to everyone supporting my content.